Diseases and Mutations are two different type of things; Diseases are entirely negative penalties to the player while Mutations are permanent effects which can be cured. They bring both positive and negative effects to the players.
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Diseases
Diseases only last for a specific amount of time. Different diseases comes from different type of creatures or from the environment. Diseases are temporary negative effects. The chance to catch a disease is based on your Endurance. The higher your Endurance, the lower the chance you will catch any disease.
You have a chance to catch a disease when you do any of the following:
- Sleep on a bed without a frame.
- Receive melee damage by a diseased enemy.
- Drink Dirty Water.
- Move through environmental hazards.
- Eat raw food.
- Swim in dirty water.
- Get hit by a trap.
- Move through an area that has bad weather.
How to Cure:
The best way to cure a diseases is just go to sleep on a bed.
- Sleeping only in beds that have a frame, or a mattress or sleeping bag.
- Avoiding getting close to diseased enemies, so they can’t hit you.
- Boiling Dirty Water at a cooking station before drinking it.
- Wearing a hazmat suit or gas mask before moving through environmental hazards, swimming through water, or exploring outside in bad weather.
- Cooking raw food at a cooking station before eating it.
- Watching out for traps and disarming them before they spring.
Below we have listed all the diseases and their effects and how long it will be last. Have a closer look:
Blight
- Effect: -1 to all SPECIAL stats for 15 minutes
Blood Worms
- Effect: Take 25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage for 15 minutes
Bone Worms
- Effect: Take 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more limb damage for 15 minutes
Buzz Brain
- Effect: -2 Intelligence for 15 minutes
Dysentery
- Effect: Periodic water loss for 15 minutes
Fever Claw
- Effect: -25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Damage with Ranged Weapons for 15 minutes
Flap Limb
- Effect: -2 Strength for 15 minutes
Glowing Pustules
- Effect: Bleed radiation from wounds for 15 minutes
Heat Flashes
- Effect: -2 Endurance for 15 minutes
Jelly Fingers
- Effect: +50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Ranged VATS AP Cost for 15 minutes
Lock Joint
- Effect: +50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Melee VATS AP Cost for 15 minutes
Needle Spine
- Effect: -10 Carry Capacity for 15 minutes
Parasites
- Effect: Periodic food loss for 15 minutes
Rad Worms
- Effect: Take 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more Radiation Damage for 15 minutes
Rattle Hands
- Effect: -25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Damage with Ranged Weapons for 15 minutes
Shell Shock
- Effect: Action Point drain from wounds for 15 minutes
Sludge Lung
- Effect: -50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Action Points and AP regeneration for 15 minutes
Snot Ear
- Effect: -2 Perception for 15 minutes
Swamp Gas
- Effect: -2 Charisma for 15 minutes
Swamp Itch
- Effect: -2 Agility for 15 minutes
Weeping Sores
- Effect: Bleed from wounds for 15 minutes
The Woopsies
- Effect: -2 Luck for 15 minutes
Mutations
Mutations can be obtain by being exposed to Radiation. The higher a player’s current Rads, the more likely it is that they will gain a mutation.
How to Cure:
Mutations can be cured with RadAway, Diluted RadAway or decontamination arches found in the world.
If you want a Mutation permanently you can use the Starched Genes perk, it can remove the chance o mutate and also prevent mutations from being cured, allowing players to lock in the mutations.
Adrenal Reaction
- Positive Effect: Increased damage output at low health
- Negative Effect: -50 Health
Bird Bones
- Positive Effect: +4 Agility, fall more slowly, and take less damage from falling
- Negative Effect: -4 Strength
Carnivore
- Positive Effect: Gain double benefits from eating meat with no risk of disease
- Negative Effect: Gain no benefits from eating vegetables
Chameleon
- Positive Effect: Invisible in combat if unarmored and stationary
- Negative Effect: Must be unarmored and stationary for effect to work
Eagle Eyes
- Positive Effect: +4 Perception and +25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} V.A.T.S. Critical Damage
- Negative Effect: -4 Strength
Egg Head
- Positive Effect: +6 Intelligence
- Negative Effect: -3 Strength, – 3 Endurance
Electrically Charged
- Positive Effect: Chance to shock enemies in a radius when you are struck by melee attacks
- Negative Effect: Small damage to yourself when this occurs
Empath
- Positive Effect: Your teammates receive 25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} less damage
- Negative Effect: You receive 33{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more damage
Grounded
- Positive Effect: +100 Energy Resistance
- Negative Effect: -50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Energy Weapon damage
Healing Factor
- Positive Effect: Permanent health regeneration
- Negative Effect: Chem effects (including healing) reduced by 55{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}
Herbivore
- Positive Effect: Gain double benefits from eating vegetables with no risk of disease
- Negative Effect: Gain no benefits from eating meat
Herd Mentality
- Positive Effect: +2 to all SPECIALs when in a group
- Negative Effect: -2 to all SPECIALs when solo
Marsupial
- Positive Effect: +20 carry weight, and you can jump much higher
- Negative Effect: -4 Intelligence
Plague Walker
- Positive Effect: Gain an aura of poison damage, scaling with the number diseases you are suffering (up to a ceiling of 4)
- Negative Effect: You must be diseased
Scaly Skin
- Positive Effect: +50 Damage and Energy Resistance
- Negative Effect: -50 Action Points
Speed Demon
- Positive Effect: +20{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} run and sprint speed, +30{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} faster reload speed
- Negative Effect: Gain hunger and thirst 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} more quickly while moving
Talons
- Positive Effect: +25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Fist Damage, and fist attacks cause 25 additional bleed damage over 5 seconds
- Negative Effect: -4 Agility
Twisted Muscles
- Positive Effect: +25{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d} Melee Damage, and a small chance to cripple your opponent
- Negative Effect: Gun accuracy reduced by 50{ad0b53be2d5c5d18a99e20ff09d5b2ab365deb4c843e9bf9a16eb8b27c6b832d}
Unstable Isotope
- Positive Effect: Chance to blast enemies in a radius with radiation when you are struck by melee
- Negative Effect: Small damage to yourself when this occurs (and many enemies are immune to radiation)
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